Fights

The boss roster, and what is actually known

Fifteen bosses are named in trailers, demos, and preview coverage. Six have enough verified detail to write about properly. The rest are listed with what exists and nothing more.

Part of this page comes from preview coverage of a build that is not final. Anything marked Preview is rewritten once the retail build is playable.

Updated 20 Oct 2026 3 min read Independent guide

The short answer. Roughly fifteen bosses are named publicly. The director has said the full game has at least fifty, because every weapon is earned by beating one. Everything shown so far is technically side content.

Confirmed roster

Bosses named in official material and preview coverage
BossContextKnown forGuide
Iron Mask KillerTutorial, Chapter 1Teaching fight for defenceRead
Jagged Steel, the Frenzied BruteChapter 1Serrated blade berserker-
Peng Meng, the AxemasterChapter 1Drops the Dread Axe Phantom Edge-
Wan Jun, "Coppermaul"Demo highlightGiant with a sledgehammer; breaks terrainRead
Red WraithDemoFast, evasive; pairs with CoppermaulRead
The Hunt, Hunter of the OrderPre-order trailerFormer comrade of Soul; chain sickle-
Hua Qianxiao, the Sword FanaticPreview buildDrunken swordsman who lies down to drink-
Bai Chilian, Lady of the Twin SerpentsPreview buildTwin serpents; second phase-
Tie Sha the FrenzyTrailersPhase shifts that ramp aggression-
Chief Disciple of the Seven StarsDemoPuppet waves, then an aerial phaseRead
Chief Disciple's Fallen HopeDemoMulti-enemy climax with Red Wraith-
Commander CleaveTrailersHeavy cleaving strikes; Order-aligned-
Huangxing, the Sunken Pillar of KunlunGamescom 2024Flail, and a signature instant-kill grabRead
Seven JudgmentsDemoEnsemble fight; allies heal the leaderRead
FlameState of Play, Aug 2026Lion dance master under a mask-

What "fifty bosses" actually means

In October 2026 interviews the director put the count at "at least fifty, possibly more," and gave the reason: every primary weapon and every Phantom Edge is earned by defeating a boss, so the boss count has to at least match the weapon count.

Two things follow. First, most of those are side bosses, not story gates. Second, the fights shown publicly so far are unrepresentative - the director has confirmed that encounters like Coppermaul and the Chief Disciple belong to a single optional questline.

So the real story bosses are still unseen. That is worth knowing before you read any ranking of "hardest bosses" published this week. Nobody has fought them.

Boss practice and phases

Two quality-of-life systems change how punishing the game feels:

  • Phase checkpoints. Reach a boss's second phase and a defeat returns you to that phase, not to the start. Long multi-phase fights become practice sessions on the part you are bad at.
  • Rematches. Preview coverage describes a mode that lets you re-fight defeated bosses, with some hidden bosses reachable only that way. Preview This is consistently reported but not detailed officially.

Fights we have written up

Questions people actually ask

How many bosses does Phantom Blade Zero have?

The director has said at least fifty, possibly more, because every weapon is earned from a boss. About fifteen have been named publicly.

Do you have to restart a boss from the beginning?

No. Reaching a second phase creates a checkpoint, so a defeat returns you to that phase.

Are the demo bosses part of the main story?

No. The director confirmed that encounters like Coppermaul and the Chief Disciple belong to an optional questline.

Read next

The first fight teaches the entire defensive language. Start there. Iron Mask Killer